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FX MAP - BASIC TO ADVANCED

Hi everyone :)
This is the first part in a series of video tutorials on the FX MAP node in Substance Designer.
In this first part you will be discovering a few different ways to work with the FX map node, you will understand how it works and build a few simple examples. In the second part, you will basically use math expressions, nested loops, and branching to generate fully procedural drawings - essentially using vector expressions variables, and iterated functions.
If you like the content and find it useful, please consider sharing it with your friends or peers who might be interested in the topic.
You can also download the Substance Designer file with the examples created in Part 1 and 2: https://drive.google.com/drive/folders/1sZdF5Ir7v8EuJUDr5VH1X1Hv1rB9cctM?usp=drive_link
Part 2 is currently uploading on YT and will be available soon.
Thank you!
Best, Andrei

Part 1 - basics

demo