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A short journey into making a pattern generator

In this short project I am exploring the FX map node. I wanted to use it to generate a tiling plant based pattern that has unique elements that are not repeating. It was a fun short journey with (of course) a few detours. As always I can't express enough how much I love Substance Designer <3 <3 <3

Basic setup. Discovered the power node seems numerically unstable :( so multiply values by themselves works better

Basic setup. Discovered the power node seems numerically unstable :( so multiply values by themselves works better

Generate randomly distributed ferns each with unique parameters

Generate randomly distributed ferns each with unique parameters

Adding twigs at the tip of each fern

Adding twigs at the tip of each fern

small detour because I miss rainy days

small detour because I miss rainy days

rainy and moody

rainy and moody

small detour because I realized fractals can be used to generate shapes of countries and continents based on Mandelbrot's "How long is the coast of Britain?

small detour because I realized fractals can be used to generate shapes of countries and continents based on Mandelbrot's "How long is the coast of Britain?

Back to adding the stylized flowers and changing the random distribution of ferns to a grid with slight random rotations

Back to adding the stylized flowers and changing the random distribution of ferns to a grid with slight random rotations

playing with colors and proportion

playing with colors and proportion

playing with colors and proportion

playing with colors and proportion

moody colors

moody colors

the FX map graph

the FX map graph